*Current Accomplishments:


Current Projects:


* - The above was tested on a Pentium 100 in a Windows 95 DOS shell. The item used for testing was a 456 Face torus with 228 vertecies. The torus filled the screen, and was not so far away that only 5 pixels of it could be s een =) Vertical Retrace wait was turned off to gain maximum FPS of the fillers. It took me forever to realize why my stupid programs all seemed to hover around 70 FPS, no matter what I did. Then I realized...DUH! 70 FPS because its synced to a 70Hz ref resh! That caused a lot of frustration to be relieved =).

I would also suggest that anyone who has not read the fatmap.txt file, do it! This doc helped me optimize my routines, sometimes giving them more than 2 times the perfomance they had before, the most notable was the Fake Phong Texture Mapper. It went fr om 34 FPS to 74 FPS!


Useful Docs and Links


Personal Greets:


This page was created using pico and DOS edit =)